The Captain can pretend to be a pair of gods and convince a race to rename itself, he can start a civil war, sell his crew into slavery, put the moves on a hypersexualized blue alien woman, speed up "the process", learn about the extremely ancient Precursors, and even fix a seemingly useless device that brings insurmountable joy to an entire world.Ībove all, The Captain will learn that the New Alliance faces a new enemy. As the Captain pilots the Flagship through the galaxy, he will make contact with many races, some will be eager to join the Alliance, some will be outright hostile, and others will have their own agendas altogether. The events that follow, and their chronology, depend on the player. At this point, the Captain and the Commander establish the New Alliance of Free Stars and embark on a mission to resurrect the coalition and liberate the galaxy from Ur-Quan rule. At the orbital space station, they meet Commander Hayes, who is skeptical of their identity, but brings them up to date on the War and the fate of the old Alliance. The Captain and his small crew pilot the Flagship to Sol, where they find that Earth has been encased in an impenetrable Slave Shield. The Humans have discovered an extremely ancient starship factory and built the skeleton of the giant Flagship. The player enters the game as The Captain, who grew up in a marooned scientific outpost on the planet Unzervalt that lost contact with Earth during the war. Star Control II begins on 17 February 2155, some twenty years after the Hierarchy of Battle Thralls crushed the Alliance of Free Stars in the Ur-Quan Slave War. UQM removes bugs, enables network play and serves as a base for mod projects. The Ur-Quan Masters (also known as UQM) is a free port of Star Control II for modern personal computers and operating systems, derived from the 3DO code because the original PC source was lost. The 3DO port included remixed music, spoken dialogue, and 3D-rendered cut scenes, among other version differences.
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